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Post by Headhunter09 on Jul 31, 2011 15:14:27 GMT -5
No. You may get drills, though. Also diving suits. New idea Ash and I had.
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Post by catplanetcatplanet on Jul 31, 2011 15:46:37 GMT -5
Emergents = Reapers from Firefly
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Post by Ozzatron on Jul 31, 2011 17:14:09 GMT -5
Damn. That means I'll need lots of wool.
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Post by Headhunter09 on Jul 31, 2011 17:22:07 GMT -5
Lol. That gives you a reason to trade with the humans. Also, the diving suits will be a full suit of golden armor. Crimsons can type a command that seals the suit and protects them against drowning. Maybe slow them down. Or add a pumpkin blur, if possible.
Ash, could you send to the diver client that he is wearing a pumpkin, but to everybody else that he is wearing a gold helmet?
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Post by Ozzatron on Jul 31, 2011 17:42:07 GMT -5
Good question. I think that would be feasible.
::edit:: On the subject of aircraft... if it required Redstone...
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Post by ashtheking on Jul 31, 2011 20:25:05 GMT -5
@ Matt, yes i could, i'll work on it. @ Ozz, NO Aircraft. You have everything in craftbook. Plus, i like the idea of Matt's UFO as the tools of the gods.
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Post by Headhunter09 on Jul 31, 2011 20:49:06 GMT -5
Aircraft are anything, with no cost. I don't want you guys lifting buildings, unless theres a giant balloon attached.
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Post by FlamingDragon96 on Jul 31, 2011 21:04:21 GMT -5
So is he suppose to have a huge balloon (lots of wool in a spherical shape) on top of his aircraft?, that's gonna look weird. Only way to make it look good is if you get brown wool and maybe put the Crimson Bro icon on the side with red wool.
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Post by FlamingDragon96 on Jul 31, 2011 21:06:10 GMT -5
Has anybody even decided what the faction icons should be? Maybe the two flags in paintings should belong to the humans. And the other races can make their own. (Has conzo decided the icon for emmergents?)
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Post by bloberis on Aug 1, 2011 9:59:17 GMT -5
I still think Animists are getting a little cheated power wise. Yes we have alot of land, and we "control" trade, but there is pretty much no trade at the moment, and a bunch of ancient powers make animist stuff useless. Hey, use Animist caravans! Or have an ancient tp you. And they can spawn stuff, which means trading with them is near pointless since they can have whatever they want. All we have is a speed boost that doesn't even work. And before flamming rages about emergents, you have a damage bonus plus the right to kill whoever you want. That basically means you get free items all the time from killing people. So please give the animists something, maybe add some of the stuff I suggested before if its possible: "Sheep men dont need shears to get bonus wool from sheep. Wolf men can always tame wolves with a single bone. Squid men could have limited dye spawning ability. Cowmen could drink milk for health. Normal Pigmen could get bonus healing from apples since they cant eat porkchops."
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Post by ashtheking on Aug 1, 2011 10:06:45 GMT -5
Blob, i'll work on adding those. But at your point about the ancient's, that's right now, before we start RP. After RP starts, we can't TP or spawn items for anyone other than ourselves. And with my suggestion of wiping inventories, everyone apart from us has to rely on your caravans to obtain items they don't want to waste time obtaining. Once RP starts, we are just roaming around the world, obtaining books and talking to storytellers and such. Oh, BTW, I'll be working on some animist lore in-game for the "Library of Argos." Yes, that's right, NOT the black library. And no, there IS no black library. It was burnt down in the war. The Library of Argos is our new library, built by me and Matt, with key acting as the interior designer.
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Post by Headhunter09 on Aug 1, 2011 11:19:18 GMT -5
Oh, I thought that was the Library. NVM then.
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Post by ashtheking on Aug 1, 2011 11:46:20 GMT -5
I thought so too, but key's bitching bout it.
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Post by Headhunter09 on Aug 1, 2011 11:48:55 GMT -5
I still think you guys need to build an epic, above-ground fortress.
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Post by FlamingDragon96 on Aug 1, 2011 11:49:52 GMT -5
I'm not gonna start raging, and I think that Emmergents are well balanced, I was just trying to make them faster but I guess I failed. But I agree with blob, Animists need something more like the things he said. Right now all they can do is run fast and trade stuff.
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