Post by Headhunter09 on Mar 23, 2011 21:22:54 GMT -5
Cool, I'm incredibly happy that you've read this far! ;D
After you write the bio, I will review it, and perhaps make some comments, etc. When I am cool with it, I will PM you the server IP.
Making the bio is easy. Just copy and paste these fields into a new topic and fill them out. Be creative, but try to keep within the very open mythos we have (see the stickied announcement). I don't expect an essay, but try to put more than a sentence or two.
IGN (ingame name, by which you will be whitelisted):
Character's Name:
Character's Age:
Character's Gender:
Character's Race (see below):
A short description of your character's demeanor, style, etc:
A short biography of your character:
New bios should conform to the TJRP 2.0 standard. There are 5 races to choose from. However, race numbers are limited, so you may not be able to join the race of your choice. Here's a brief rundown of them:
--HUMANS--(Leader: Bntyhntr / Ersake)
Exactly what you'd expect. They're just average people. No special powers, but no weaknesses either. They should be the majority of the players. Humans live in one of the two large cities (you can pick which). Overall, they're the most versatile race. Humans can create an sail large ships around the world.
--ANIMISTS--(Leader: Headhunter09 / Foing Alhlo)
Half-animal, half-human creatures who make a living by trading. They can move faster than anyone else, and also possess other special abilities. Animists live in small camps throughout the forest area between the two human cities. They're relatively secluded and, except for trade, don't make contact with other groups.
--CRIMSON BROTHERHOOD (CRIMSONS)-- (Leader: Ozzatron / Serinas Veldar)
Redstone-infused humans which, although weaker than regular humans, are far smarter and can use the CraftBook Redstone mechanics. They deal less damage to players with each attack. Crimsons live in their mountain fortress south of the central plains.
--ANCIENTS-- (Leader: Ashtheking / Arkantos)
The original race of the TJRP 2.0 world, Ancients are, well, ancient, being thousands of years old. They have only three hearts of health, but can spawn materials and teleport. Ancients follow a strict code of conduct: do not deal in spawned materials and do not wage warfare of any kind. They live in their hidden stronghold, very far away from anyone else.
--RACE NUMBERS AND AVAILABILITIES--
Ancient: 3 - Admissions Closed
Animists: 6 - Admissions Closed
Crimsons: 4 - Admissions Closed
Humans: N/A - Admissions Open
Once you've picked one of those, you need to build a biography of your character. Remember, you have lived in your race's society your entire life. Therefore, the bios that the race leaders have aren't very good examples as they all have to deal with the 1.0-2.0 transition.
After you write the bio, I will review it, and perhaps make some comments, etc. When I am cool with it, I will PM you the server IP.
Making the bio is easy. Just copy and paste these fields into a new topic and fill them out. Be creative, but try to keep within the very open mythos we have (see the stickied announcement). I don't expect an essay, but try to put more than a sentence or two.
IGN (ingame name, by which you will be whitelisted):
Character's Name:
Character's Age:
Character's Gender:
Character's Race (see below):
A short description of your character's demeanor, style, etc:
A short biography of your character:
New bios should conform to the TJRP 2.0 standard. There are 5 races to choose from. However, race numbers are limited, so you may not be able to join the race of your choice. Here's a brief rundown of them:
--HUMANS--(Leader: Bntyhntr / Ersake)
Exactly what you'd expect. They're just average people. No special powers, but no weaknesses either. They should be the majority of the players. Humans live in one of the two large cities (you can pick which). Overall, they're the most versatile race. Humans can create an sail large ships around the world.
--ANIMISTS--(Leader: Headhunter09 / Foing Alhlo)
Half-animal, half-human creatures who make a living by trading. They can move faster than anyone else, and also possess other special abilities. Animists live in small camps throughout the forest area between the two human cities. They're relatively secluded and, except for trade, don't make contact with other groups.
--CRIMSON BROTHERHOOD (CRIMSONS)-- (Leader: Ozzatron / Serinas Veldar)
Redstone-infused humans which, although weaker than regular humans, are far smarter and can use the CraftBook Redstone mechanics. They deal less damage to players with each attack. Crimsons live in their mountain fortress south of the central plains.
--ANCIENTS-- (Leader: Ashtheking / Arkantos)
The original race of the TJRP 2.0 world, Ancients are, well, ancient, being thousands of years old. They have only three hearts of health, but can spawn materials and teleport. Ancients follow a strict code of conduct: do not deal in spawned materials and do not wage warfare of any kind. They live in their hidden stronghold, very far away from anyone else.
--RACE NUMBERS AND AVAILABILITIES--
Ancient: 3 - Admissions Closed
Animists: 6 - Admissions Closed
Crimsons: 4 - Admissions Closed
Humans: N/A - Admissions Open
Once you've picked one of those, you need to build a biography of your character. Remember, you have lived in your race's society your entire life. Therefore, the bios that the race leaders have aren't very good examples as they all have to deal with the 1.0-2.0 transition.