Post by ashtheking on Jun 21, 2011 16:16:22 GMT -5
IGN (ingame name, by which you will be whitelisted): ashtheking
Character's Name: Krios
Character's Age: Unknown (Read On)
A short description of your character's demeanor, style, etc:
Krios has been a diplomat for much of his long life. Settling disputes and major arguments for a long time, he is a kind and fair person. But he has his dark side. If he gets enraged or fed up with the incompetence of some fool, the dark magic that granted him immortality takes over, turning him into a demonic, cunning being, not afraid to use violent ends to achieve his ends. He rarely goes into this state, having a temper larger than the infinite ocean. He has powerful control over magic in general, though rarely using it nowadays. He has somewhat of a photographic memory, able to remember things from any point of his long long life.
A short biography of your character:
Krios was born to a wealthy family in the far away land of Dracani. He was not pampered, rather, he was taught to live by the land, while receiving tutoring worthy of a king. When he grew to maturity, as was the custom of the land, Krios was sent off, to return only after finding one of the precious diamond stones valued throughout the land. As he mined through the stone in desperate attempts to find that stone, he broke through the ceiling of a sealed cavern. As he stared around, he noticed strange things about this cavern. Strange symbols in glowing red dust, arcane writings on the walls. In the Center was a glowing diamond, nestled into a small rock formation resembling a claw. Krios forgets to be cautious, and grabs the stone. A bright light envelopes him, and raw energy starts swirling around him. The Diamond stops glowing as the energy flows into him. Krios returns with the diamond, one of the largest ever viewed by prosperous kingdom. As time goes on, Krios becomes a prominent diplomat, speaking for king in many countries. But the as times goes on, he notices strange things occurring. He doesn't seem to age, keeping at the prime of his life, even as he grows older and older. He serves too many generations of rulers to remember his age. He realizes that he can manipulate magic powerfully, twisting it to serve his purposes. But, one fateful day, it's all changed. The magic Krios uses to aid the kingdom backfires. An argument with the king over the fate of his hometown enrages him. The magic swirls around him and transforms him into a demonic being. Enraged, the being, Kronion, leaps at the king and slays him. Changing back to Krios, he is aware of Kronion's deeds. Correctly fearing the worst, he teleports away to the shores of Dracani, where he commandeers a small boat and sets sail for the New World, which he was scheduled to have peace talks with. Using the magic, he disguises himself with a dark cloak and hood, hiding all recognizable features, including the small arcane symbol that marks him as special.
Some of the things your character hopes to do in the New World:
Start a new life, contribute to the land's creations, perhaps open a library or an Arcanium (School of Magic) for teaching his powers to others.
Character's Name: Krios
Character's Age: Unknown (Read On)
A short description of your character's demeanor, style, etc:
Krios has been a diplomat for much of his long life. Settling disputes and major arguments for a long time, he is a kind and fair person. But he has his dark side. If he gets enraged or fed up with the incompetence of some fool, the dark magic that granted him immortality takes over, turning him into a demonic, cunning being, not afraid to use violent ends to achieve his ends. He rarely goes into this state, having a temper larger than the infinite ocean. He has powerful control over magic in general, though rarely using it nowadays. He has somewhat of a photographic memory, able to remember things from any point of his long long life.
A short biography of your character:
Krios was born to a wealthy family in the far away land of Dracani. He was not pampered, rather, he was taught to live by the land, while receiving tutoring worthy of a king. When he grew to maturity, as was the custom of the land, Krios was sent off, to return only after finding one of the precious diamond stones valued throughout the land. As he mined through the stone in desperate attempts to find that stone, he broke through the ceiling of a sealed cavern. As he stared around, he noticed strange things about this cavern. Strange symbols in glowing red dust, arcane writings on the walls. In the Center was a glowing diamond, nestled into a small rock formation resembling a claw. Krios forgets to be cautious, and grabs the stone. A bright light envelopes him, and raw energy starts swirling around him. The Diamond stops glowing as the energy flows into him. Krios returns with the diamond, one of the largest ever viewed by prosperous kingdom. As time goes on, Krios becomes a prominent diplomat, speaking for king in many countries. But the as times goes on, he notices strange things occurring. He doesn't seem to age, keeping at the prime of his life, even as he grows older and older. He serves too many generations of rulers to remember his age. He realizes that he can manipulate magic powerfully, twisting it to serve his purposes. But, one fateful day, it's all changed. The magic Krios uses to aid the kingdom backfires. An argument with the king over the fate of his hometown enrages him. The magic swirls around him and transforms him into a demonic being. Enraged, the being, Kronion, leaps at the king and slays him. Changing back to Krios, he is aware of Kronion's deeds. Correctly fearing the worst, he teleports away to the shores of Dracani, where he commandeers a small boat and sets sail for the New World, which he was scheduled to have peace talks with. Using the magic, he disguises himself with a dark cloak and hood, hiding all recognizable features, including the small arcane symbol that marks him as special.
Some of the things your character hopes to do in the New World:
Start a new life, contribute to the land's creations, perhaps open a library or an Arcanium (School of Magic) for teaching his powers to others.